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FORZEE.DOC
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1990-10-13
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383 lines
BBBBBB SSSSSS X X
B B S X X
BBBBBB SSSS X
B B S X X
BBBBBB SSSSSS X X
I n t e r n a t i o n a l
presents...
FFFFFF O RRRR ZZZZZZ EEEEEE EEEEEE
F O O R R Z E E
FFFFF O O RRRR ZZ EEEE EEEE
F O O R R Z E E
F O R R ZZZZZZ EEEEEE EEEEEE
Version 2.2
A Shareware Card Game of Extraordinary Magnitude
1.0 - Welcome.
Welcome to FORZEE 2.2! If you're new to FORZEE, take a moment to read
these docs before you play. With any luck you won't have to look at them
again. If you're a FORZEE vet, thanks for coming back. Go ahead and jump
right in playing. We've added a few new features to make it even easier
to play and fixed up some bugs.
But before you play FORZEE 2.2, please read the legal stuff below.
2.0 - Legal Stuff. PLEASE READ!!!
FORZEE 2.2 (C) 1990 BSX International
FORZEE 2.2 was developed and compiled using Borland's Turbo Pascal 5.5.
This software is provided "as is" with no guarantees of any kind. The
developers assume no responsibilities other than those indicated below.
You may use and distribute this product as you wish, but only under the
following conditions:
1) You may sell this program without permission from BSX International
but you MUST NOT alter the program or its documentation. You MUST NOT
charge any fees other than fees for copying and MUST clearly state
that this fee is NOT a substitute for registration with BSX.
2) Do not distribute this product if it has been reduced in any way.
You may add files, but you may not remove any of the originals.
3) Under no circumstances remove the copyright notices from the code
or documentation.
2.1 - Shareware.
This product is SHAREWARE and is distributed in good faith for your
enjoyment. You may play it for a short period to become familiar with
it. If you decide you like it and want to keep playing it, you should
send a $5 registration fee to BSX, otherwise you should stop using it.
If only all software folks let you use their product before you paid for
it the world would be a much better place. We've bought so much BAD
software that we don't use, and we're sure you have too, that we feel
GOOD programs should be rewarded. If you don't like FORZEE, we're not
hurt, if you do like our stuff, thank us, and we'll keep making it.
This program is not "protected" in any way and is not altered so that
non-registrants will suffer. The authors don't believe in denying anyone
a chance to use our stuff. We are programmers, not businessmen. We trust
that anyone who likes FORZEE and wants more of it will register. We're
not naive, just a little idealistic. But the kids love us.
If you do not register you may still distribute this game provided
you follow the rules above. Also, even if you have paid a distributor
for the disk this game was on, YOU ARE STILL NOT REGISTERED. We do not
receive payments from distributors and they do not represent us in any
way.
ACHTUNG ACHTUNG: We love shareware distributors. They are a fan-
tastic resource for shareware authors. But you MUST register shareware
that you get from them. The fee you pay them is NOT A SUBSTITUTE FOR
REGISTRATION WITH THE AUTHOR.
2.2 - Registration.
To register FORZEE with BSX send a check/cash/MO for $5 in U.S. or
Canadian funds, PAYABLE TO ROBERT ROBERDS, to:
BSX International
806 Park Ridge Road Apt. A8
Durham, NC 27713
*** PLEASE MAKE THE CHECK PAYABLE TO: ROBERT ROBERDS ***
*** DO NOT MAKE IT PAYABLE TO BSX INTERNATIONAL!!! ***
*** DON'T *** EVEN *** THINK *** IT ***
For registering, not only will you encourage us to keep writing
shareware, you will also receive:
1) Our Gratitude.
2) Since thanks often isn't enough you get a quarterly BSX Catalog.
3) 1/2 Price discounts on upgrades on this product.
Your support and comments are appreciated!
3.0 - Setup.
A complete copy of FORZEE 2.2 has the following files:
1) FORZEE.EXE - The actual compiled program.
2) FORZEE.DAT - "Data" file needed for program execution.
3) FORZEE.DOC - Documentation file you are now reading.
4) BSXCAT.DOC - BSX's latest catalog of stuff. Take a look!
5) ORDER.DOC - E Z 2 UZE BSX order and registration form.
To run FORZEE 2.2 just put the .exe and .dat files in the same
directory on your disk. If you have set that directory in your path,
then you can now run FORZEE from anywhere. Otherwise just "cd" to that
directory, and you'll be all set. Now just type "forzee". If the game
doesn't get it done, check the requirements below:
1) IBM PC, XT, AT, PS/2 or compatible (any 80x88/80x86 machine,
from 8088/8086 clear on up through 80486 and beyond).
2) 256K RAM minimum.
3) EGA or VGA video adaptor with at least 256K of video RAM.
4) DOS 2.1 or higher or the DOS Compatability Box of OS/2.
5) Microsoft compatible mouse is supported, but not required.
FORZEE 2.2 WILL NOT WORK WITHOUT A EGA OR VGA CARD!
This game has been playtested on many systems. We can't say it will
work on every configuration, but it will work on virtually all of them.
We cannot guarantee that this program will run on any operating system
other than DOS or that it will work with any TSR's (Terminate and Stay
Resinent program's) or memory management devices. IT IS HIGHLY RECOM-
MENDED that you put files=20, buffers=40, and device=ansi.sys in your
config.sys file. These shouldn't be necessary for FORZEE, but it's best
not to take chances. So many problems are caused by the omission of
these lines that you'd be a fool not to put them in. IT IS ALSO HIGHLY
RECOMMENDED, if you do have problems with FORZEE, that you unload and
reload any TSRs before playing. This often helps clean up problems that
other programs have left behind. In fact, we can't really guarantee
diddly. Waddaya want for five bucks?
Please try to recreate any problem on another, similar configuration
before assuming we have screwed up. We will try to solve any problems
if you contact BSX. Before doing so, please re-read the docs to make
sure you aren't missing something.
You may get in touch with BSX International at (919) 493-4875, just
about any time, or you can send a message on the Prodigy service to
this ID: JBVC54A. This is a simple, quick and (most important) CHEAP
way to contact us. But if you wanna call, that's fine. It's yer
nickel.
4.0 - Rules. (i.e.- About playing FORZEE.)
FORZEE is a one-player card game based on both Yahtzee and poker. The
deck is shuffled and you are dealt a five-card hand. You may discard any
number of cards, or none if you choose, and draw new ones. The hand you
now have is then scored in a Yahtzee-like manner for only one possible
result as follows:
ACES: One point for each ace in hand.
TWOS: Two points for each two.
THREES: Three points for each three.
and so on 'til...
TENS: Ten points for each ten in hand.
Note: If the total number of points gathered with the above combinations
is equal to or greater than 100, a 75 point bonus is awarded.
PAIR: Two cards of equal face value gets 10 points.
TWO PAIR: Two sets of pairs in the same hand gets 20 points.
3 OF A KIND: Three cards of equal face value gets 30 points.
SMALL STRAIGHT: 4 cards with consecutive face values. Ace can be high or
low. (ex.- A,2,3,4,8 or J,Q,K,A,5) Earns 40 points.
LARGE STRAIGHT: As above but with all five cards consecutive. 50 points.
FLUSH: All five cards are the same suit. (ex.- All Spades or all Hearts)
Worth 60 points.
FULL HOUSE: A three of a kind and a pair in the same hand. 70 points.
CHANCE: Score each card its face value with face cards worth 10 and aces
worth one. (ex.- A,3,7,J,K is worth 31 points)
And finally, FORZEE: Four cards with the same face value. Four of a
kind. This is worth 80 points. If you do it more
than once in the same game you get 160 points for
each additional set. This is FORZEE BONUS.
The the full deck is reshuffled and you are dealt another
hand after hand after hand until you've exhausted all of the
above combinations. You can only use each of the above scoring
schemes once, with the exception of FORZEE BONUS. You may
be forced to pick a scoring scheme and not have the correct hand for it.
In this case, that option IS considered "used" and you will receive no
points for it. Life's rough.
The object of the game is to score 300 points or more. Any less and
you lose. Any more, and you could become a FORZEE Legend!
5.0 - Using FORZEE 2.2
The game screen is divided into playing and scoring sections. To the
right are the cards and the various "buttons" that will allow you to
select cards, ask for help and hide from the boss, etc. In the center is
a small screen telling you your next available action or asking you for
one. To the left are the scoring buttons where you will get points for
your hands and can find a summary of your scoring.
To begin play, select cards you want discarded from the hand you were
just dealt by clicking on the "toss" button below them. When you are
done making your choices, or if you don't want to discard any, click
"done". Mouse users can just point with your arrow and click the left
button. Keyboard users can use the arrow keys to steer around and use
return to "click". Also, pressing 1, 2, 3, 4, and 5 will pick the cards
you want tossed and the first letter of buttons like "help" will also
select them. To deselect a card selected by mistake, just click on the
"toss" button again. To score a hand, just click on the button matching
the way you want it to count, after you have clicked "done."
Remember, you can only score a hand once and once that scoring button
is picked YOU CAN'T USE IT AGAIN. Sooner or later you're going to have
to score a worthless hand on one of the scoring buttons and get 0 for
it. That's how it goes with FORZEE. The game ends when the last scoring
option is chosen.
(One note on scoring. The FORZEE BONUS button is only a valid button
once a FORZEE has been scored. If FORZEE is "0" 'd out, so is the
bonus button. Once a FORZEE has been scored the BOUNS button can be
used indefinitely to score additional FORZEES. If you've had a FORZEE
then the last hand will occur once you obtain a non-FORZEE hand,
so BONUS will zero automatically and that'll be all she wrote. You'll
see. It's just like Yahtzee, but it's got a good beat and you can
dance to it.)
5.1 - Features
Below is a list of the other buttons on your screen and what they
will do for you:
HELP: If you need reminding on how the games works, press help. A
nifty rules summary will appear.
BOSS: Use this button to turn your screen into a convincing DOS
directory listing. When in this mode, type "exit" to go back to
right where you left off or "abort" to really quit back into DOS.
Using abort will cause any game you were playing to be completely
lost. Notice that this trick need not be used exclusively at
work. It can help you convince almost anybody that you are doing
serious computer stuff. "Honey, get me a beer?" "Er, can't; I'm
busy with big important things."
SOUND: If you don't like the tunes or if you are trying to make people
think you really are busy, click this to silence FORZEE. Click it
again if you change your mind.
IF YOU WISH TO START WITH THE SOUND OFF, TYPE FORZEE -S TO BEGIN
THE GAME. THEREFORE YOUR BOSS OR WHOEVER WILL *NEVER KNOW THAT
YOU'RE GOOFING OFF!* WE AIM TO PLEASE. YOU AIM TOO, PLEASE.
TRNY/GAME: The game can be played in game mode, or tournament mode.
The default "game" mode allows you to play individual games
to sharpen your skills. When you are ready, select Tournament
mode and you'll be challenged to a best-of-seven bout. This
switch toggles you between these two options. You cannot
change this in the middle of a game/tournament without
quitting that game/tournament. That would be cheating, like
if a ball team decided that the first game of the World
Series didn't count when they were losing 13-2 in the eighth
inning.
PLAYERSTATS: This button calls up a menu that will allow you to keep
track of up to eight players' lifetime stats. The players
are selected by scrolling with the "next" and "previous"
buttons and chosen with "use". "New" allows an old player
to be overwritten and a new name chosen. You may want to
do this the first time you use any new player slot to pick
a name for that player. These stats are kept for hard-core
players to show their friends, if they have any, to prove
their prowess. When a name is chosen, it will appear
in the lower left of the play screen.
QUIT: Is an orderly way to quit your current game or tourney, or to
leave the program entirely and go back to the good old operating
system.
6.0 - Technical and Version Notes.
FORZEE was developed using Borland's Turbo Pascal 5.5 on an IBM PC
with an Intel Inboard 386, Paradise Pro VGA card, 2 megs of RAM, a 120
MB Maxtor Hard Drive, and a real old Microsoft Mouse. It was beta
tested and further developed on an Epson IIe 286 AT Compatible with
a 40MB Conner Hard Drive, Paradise VGA Plus Card and Kraft Trackball.
We've run it on other machines with equal results.
Version 2.2 contains the fix for a semi-major bug that affected some
users with not-quite-100%-compatible mice. This incredibly insidious
pest was a read (expletive) to find, but very easy to fix.
6.1 - Version Summary
1.0 - 16 May 1990 - Initial release.
2.0 - 14 Sep 1990 - Background color changed. Sounds redone. Stats
and player save added. Trny/Game Option added.
Boss mode modified to allow exit to DOS.
2.1 - 1 Oct 1990 - Clueless toad figures out to update the Total
Forzees stat every time. Stats screen made a bit
more readable.
2.2 - 12 Oct 1990 - Horrid mousebug finally eradicated for all time.
Card graphics (Ace-O-Spades) cutified. Minor
little thangs took care of.
7.0 - About BSX International.
Originally TWO GUYS WHO ARE PROGRAMMERS, BSX has mutated over the
years as the guys came and went and moved about the country. It is the
brainchild of Bob Roberds, a relatively unemployed programmer and all
around swell guy. He started with BIGSOFT INDUSTRIES and now is
president of BSX and runs RADIO FREE BAGHDAD, a rather exclusive BBS
that was, in fact, named before all this business is the Gulf. While
living in Connecticut, Bob met David Kotomski, a relatively employed
programmer who is now Vice-President of BSX and owner of MegaHard Labs.
The rest, as they say, is history.
BSX maintains corporate headquarters in humid Durham, NC.
Development, distribution and parties occur there. Our other office is
in boring Trumbull, CT. Testing, planning and parties occur there. Mind
you, they're not usually very good parties. But we mean well.
Our main interest is computer games. We are game fanatics who would
rather spend our time playing games than eating or sleeping. (Drinking
is still important, though.) We own hundreds of computer and board games
between us and write software only when we pry ourselves away from them.
BSX welcomes comments and suggestions from registered users. Many of
our ideas are generated this way and we always look for improvements to
old products or ideas for whole new products. We cannot accept job
applications or questions concerning distributors, but we will consider
job offers and requests for dates.
8.0 - Acknowledgements.
Bob would like to thank Dave for goofing off at work to help with the
development of BSX stuff. Thangs also to all the folks around who've
made a point of egging us on and/or giving us a hard time about how bad
our stuff is. Kudos unto all shareware distributors the world over who
have carried our stuff. Thanks to the Rocks for their semi-constructive
ideas. Also gracias to Hongalooga for his snot-nosed, teenaged yet
eloquent comments.
While Bob has some reservations about the death penalty, he is
completely in favor of it when it comes to the New Kids On The Block.
But then, aren't we all?
Dave would like to thank Paul, John, Lori, and Bob for good times and
stuff.
"New York/London/Paris/Munich everybody talk about - POP MUZIK!"
Bob "The Ayatollah of Rock 'n' Rollah" Roberds / Development
David "Output Jack" Kotomski / Documentation and Testing
October 1990
Peace.
Mars First! Oppose the anti-spacers!